Jake (Lead Programmer)
Change Log 1.2 (Steam Release)

1.2 - additions
- New main menu effects.
- New main menu buttons.
- New main menu sound effects.
- New customisation menu.
- New saving methods for player made ships.
- New saving method for player settings.
- Basic settings added.
- New curser system added (curser changes based on hover object type).
- New curser image.
- New building selection system (more effective and precise).
- New player structure repair yard (repairs friendly units in a certain time frame for certain amounts).
- New player structure drone explorer (creates drones to explore the map for you).
- New player structure college (increase pilot income speed).
- New player structure school (increase crew income speed).
- New player model player command centre.
- New player model player defence platform.
- New player model power mine.
- New player model mineral mine.
- New player model power fabricator.
- New player model mineral fabricator.
- New environmental effect (lightning storms - damages ships over time).
- New shield shader (more efficient and less impactful on performance).
- New material changing system (more efficient and less impactful on performance).
- New targeting system (more efficient and less impactful on performance).
- New weapon nuke launcher (aoe damage).
- New in game ui (cleaner and fits the game better).
- New sound effects for selecting units.
- New sound effects for moving units.
- New sound effects for units being under attacked.
- New sound effects for main base being attacked.
- New in game health ui (displays the health and shields of enemies and players in fow).
- New camera rotation method (more efficient and less impactful on performance).
- New camera movement method.
- New battle ship main cannon model.
- New turret model sizes.
- New shift drag selecting.
- New shift click single selecting.
- New shift click single de-selecting.
- New shift drag de-selecting.
- New player colour changer.
- New alien colour changer.
- New pirate colour changer.
- New colour choosing menu.
- New battleship sniper turret model.
- New battleship sniper plasma model.
- New battleship nuke launcher model.
- Turret colour changing method.
- New ship builder models.
- New ship builder sizing.
- New tutorial video.
- New steam leader board (very early access).
- New small anti-fighter turret model.
- New small basic cannon turret model.
- New small rocket barrage turret model.
- New small cruise missile turret model.
- New small plasma cannon turret model.
- New small gatling cannon turret model.
- New small laser cannon turret model.
- New large twin cannon turret model.
- New large plasma launcher turret model.
- New large anti fighter rocket turret model.
- New ion cannon turret.
1.2 fixes
- Fixed targeting system errors.
- Fixed command centre not destroying itself at 0 but rather .9.
- Fixed outposts not creating patrols.
- Fixed random events from not appearing.
- Fixed outposts not spawning correct amount.
- Fixed rocks not spawning the correct amount.
- Fixed difficulty, not applying to certain property in-game.
- Fixed ui not responding.
- Fixed ctrl not adding units to the control group.
- Fixed minimap not showing the correct map size.
- Fixed spawning issues for waves.
- Fixed spawning issues for player ships.
- Fixed ships not doing the correct damage.
- Fixed cruisers not having the correct size fronts.
- Fixed cruisers not taking the correct damage.
- Fixed cruisers hitboxes.
- Fixed cruisers damaged effects.
- Fixed damaged effect not going away even when the ship has full health.
- Fixed shields not disappearing at 0 health.
- Fixed damage multipliers of turrets.
- Fixed main menu not applying settings.
- Fixed main menu animations.
- Fixed game mode not displaying after clicking play.
- Fixed loading screen not loading correctly and jumping from 0 - 100 quickly.
- Fixed customisation not displaying the correct ships.
- Fixed customisation not working.
- Fixed turret model sizes.
- Fixed turret rotation errors
- Fixed pirate ship hitboxes
- Fixed alien ship hitboxes
- Fixed crew slider (incorrect value)
1.2 Changes
- Increase starting mineral count - 400 -> 3000.
- Increased starting power count - 400 -> 3000.
- Increased starting crew count - 0 -> 10.
- Increased starting pilot count - 0 -> 10.
- Decreased crew income speed - 1 -> 2.
- Decreased pilot income speed - 5 -> 7.
- Increased power mines income amount - 50 -> 100.
- Increased mineral mine income amount - 25 -> 50.
- Increased mineral fabricator speed increase - 0.2 -> 0.25.
- Increased power fabricator speed increased - 0.2 -> 0.25.
- Changed main menu button layout.
- Changed targeting system layers.
- Increased play area - 50units -> 100 units.
- Changed minimap icon sizes.
- Increased spawning system to be more random.
- Changed ai behaviour when engaged in combat.
- Changed fighter ai behaviour when engaged and not engaged.
- Changed interceptor shooting effect.
- Changed healing effect.
- Changed shield textures.
- Changed shield material changing.
- Changed outpost behaviour.
- Changed ai aggression (more likely to attack each other rather than fly away).
- Changed turret rotation speed and shooting point vector.