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Ruinborne - Dev Blog 1

  • Writer: Jake
    Jake
  • 3 minutes ago
  • 3 min read

Development Update: A Deep Dive Into Our Game's Core Features

We've been hard at work building something special, and I'm excited to finally share a comprehensive look at the systems and features we've implemented so far. From advanced AI behavior to immersive environmental effects, every element has been crafted to deliver an intense and polished experience.


Seamless Multiplayer Infrastructure

Getting players into the action quickly and securely was a top priority. Our game features a robust server hosting system that uses username and password authentication to manage player data. Each server maintains individual user information, ensuring your progress and settings are preserved across sessions. This dedicated server architecture provides a stable foundation for the multiplayer experience.


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Fluid Player Movement System

Movement is the foundation of how you interact with the world, so we've implemented a comprehensive locomotion system that gives you full control. Players can jump to navigate obstacles, crouch to reduce their profile and move quietly, and even crawl to slip through tight spaces or stay hidden. These movement options aren't just animations—they fundamentally change how you approach different situations and environments.


Intuitive Grid-Based Inventory

Managing your gear should feel tactical, not tedious. We've developed a grid-based inventory system that lets you drag and drop items freely, organizing your supplies however makes sense to you. The equipment system takes this further by using the same grid-based approach for armor and gear loadouts. This means you can mix and match different combinations of protective equipment, creating unique setups that suit your playstyle. Want to prioritize mobility over protection? Heavy armor for maximum defense? The choice is yours.

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Advanced Zombie AI: 200 Enemies, 60 FPS

This is where things get intense. We've engineered a zombie system that can handle up to 200 active enemies simultaneously while maintaining a smooth 60 frames per second. But raw numbers are just the beginning—these zombies are smart.

Each zombie features full server-side detection systems including line-of-sight awareness and sound detection. Make noise, and they'll hear it. Step into view, and they'll see you. Even more impressive is their group behavior: zombies exhibit swarming and hoarding mechanics, meaning they don't just chase you individually—they coordinate, surround, and overwhelm. We've implemented extensive optimizations to ensure this massive horde can exist without tanking your framerate, creating those heart-pounding moments where you're genuinely outnumbered but the game never stutters.

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Living, Breathing Environments

The world itself needs to feel alive, which is why we've invested heavily in environmental systems that react dynamically to conditions.


Dynamic Vegetation

Our grass and foliage shaders bring plant life to life. Vegetation sways and waves in response to wind, creating natural movement throughout the environment. It's a subtle touch that makes outdoor areas feel organic and responsive rather than static.

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Volumetric Sky System

Looking up matters too. We've implemented a volumetric clouding and sky system that creates realistic, three-dimensional clouds with proper light interaction. The sky isn't just a skybox—it's a fully realized atmospheric system that changes the mood and lighting of entire scenes.


Dedicated Server Architecture

Everything we've built runs on a full dedicated server and client system. This separation ensures consistent gameplay, authoritative game state management, and the ability to scale our multiplayer experience properly. It's the backbone that makes all these other systems work together reliably.


Some Dev Videos

 
 

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